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Partikler i maya: Forskjellig resultat i batch render

Diskusjoner, tips og hjelp.

Partikler i maya: Forskjellig resultat i batch render

Innlegg atlemo 08 Mai 2008, 11:00

Hei folkens,

jeg sitter her med et fossefall i Maya som forsåvidt virker som det skal. Når jeg kjører sekvensen ut til f.eks frame 100 og rendrer ut en still ser alt OK ut.
Kjører jeg derimot en batch render som PNG sekvens fra frame 1 til 100 får jeg et helt annet resultat. Se eksempel her:

Bilde

Er det noen som har peiling på hva dette kan være? Alle tips mottas med takk :)

atlemo
 
Innlegg: 3
Registrert: 30 Apr 2008, 08:57
Bosted: Oslo, Norway

Re: Partikler i maya: Forskjellig resultat i batch render

Innlegg atlemo 08 Mai 2008, 13:02

OK, fant svaret selv ;)


Det er visstnok en "MR limitation", men noen glupe hoder har laget et MEL script som rendrer "en og en frame" som stills, automatisk.
Se linken for mer info!

atlemo
 
Innlegg: 3
Registrert: 30 Apr 2008, 08:57
Bosted: Oslo, Norway

Re: Partikler i maya: Forskjellig resultat i batch render

Innlegg pixelranger 09 Mai 2008, 04:26

http://www.highend3d.com/maya/downloads ... -4735.html

Sjekk ut denne. Den har reddet meg fra det samme problemet.
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pixelranger
 
Innlegg: 69
Registrert: 09 Mai 2008, 03:42
Bosted: London


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