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After the Storm - Henning Sanden

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Vi ser helst at dere legger ved bilder av videoarbeider og nettsider, slik at det blir enklere å kommentere på arbeidet ditt. Post gjerne stillbilder i høy kvalitet, så vi kan beundre hver lille detalj. (Stillbilder gjør det også mulig å plassere arbeider i headeren, i tilfelle det fortjener plass der.)

After the Storm - Henning Sanden

Innlegg Henning 13 Des 2012, 15:26

Hei! Her er mitt siste prosjekt. Jeg orker ikke å oversette til norsk, så dere får engelsk-versjonen :)





Bilde

Journal entry,
Day 1 of the New Era.
They promised us peace. They promised us prosperity. They promised to keep us safe. They lied. They came from the darkness when we least expected them, taking everything. Men, children and women - all gone. I could have saved them, I could've saved them all, but I wasn't strong enough.

I'm all that is left, save for the ruins of the old world.


This project took about 6 months off my time, working weekends and after school whenever I could. It started with a simple sketch in ZBrush, just playing around with forms. I originally intended to only make a bust, but as I went along, I decided to make a full body as well. I wanted to make a production ready asset, in terms of design, topology, uvs, textures and shading, and as such, I spent a lot of time on each step, trying to really polish it.

Eventually I realized that a simple asset wasn't enough; I needed a story -something to get emotions across. At this point, I realized that the project would be twice as long as I initially intended. I started sketching out environments and thinking about what the final piece should be like. I went a lot back and forth between various types of environments, ranging from very high tech to almost tribal.

It's a lot of fun to make a project like this with no clear direction in mind as you'll end up somewhere unexpected. That said, it does take significantly longer, than if I'd had a proper concept sketch in the very beginning. I have no regrets though in that regard.

My overall work flow
I started out in Zbrush with Zspheres, playing around with simple shapes, trying to make something interesting. I then proceeded to make another Zsphere model for the body, blending between the two models using the clay brushes. Once I was content with my design, I retopologized him in modo.



Bilde


Bilde

Bilde

Bilde

Bilde


Bilde

Bilde





Once my retopo was done, I completely resculpted him in Zbrush, without projecting any details. This took a lot more time than if I'd projected, but I got a clean slate and the work always turns out better the second time you do it. Not a very production friendly work flow, but time wasn’t really an issue for me.

Bilde
Bilde
Bilde

Bilde

Bilde

Bilde



I then UV-mapped the character in modo and Zbrush, defining the seems in modo, bringing the model over to ZBrush via GoZ, using UV Master for the unfolding and finally bringing it all back into modo to organize the UVs in a clean manner.

Once I had proper uvs, I brought him into Mudbox to paint textures. I really enjoy working in Mudbox, so this stage was a lot of fun as well. Getting the look I was going for was hard though. I did a lot of research into various animals and I eventually ended up giving him stripes. Once my textures were painted, I brought it into Photoshop to separate it into the various maps I needed, like specular, epidermal and so on.

Bilde

I brought it all together in Maya, using Vray as my render engine. The skin shading was challenging, but after some time, I felt I got a decent grasp on the skin shader in Vray. After the look development stage, I started building the environment, using modo. I used the spaceship-modeling kit released by Luxology to make the buildings, which greatly sped up my modeling process. I brought the models into Maya using moma, the wonderful plugin for maya, which allows you to bring objects between modo to maya in a smooth way, similar to GoZ.
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Henning
 
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Re: After the Storm - Henning Sanden

Innlegg superrune 13 Des 2012, 21:35

Flott arbeide, veldig betryggende å se at det er så mange som gjør så bra ting i zBrush her i landet!

Dette er jo utenfor oppgaven du hadde (antar jeg), men det hadde vært utrolig interessant å sett mer av dette vesenet - hvordan er romskipet hans, har han romdrakt? Hvilket våpen? Med såpass sterke elementer av fugl i designet, så ser jeg for meg at objektene han bruker kunne endt opp veldig originale :)
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superrune
 
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Re: After the Storm - Henning Sanden

Innlegg megaman 14 Des 2012, 01:14

Funksjonell og troverdig :-)
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megaman
 
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Re: After the Storm - Henning Sanden

Innlegg dboydesign 16 Jan 2013, 17:07

Synes det her ble veldig kult! Liker veldig godt atmosfæren i bilde og designet av karakteren er ganske så fett!

Er et par små ting jeg henger meg oppi som jeg personlig synes kunne ha løftet bilde enda litt mer.
Selve bygningene i bakgrunnen er veldig grå og kjedelige, trenger litt bedre lyssetting og bedre teksturer.

En fille ting, men som jeg ofte ser er når folk poserer modellene sine så ser jeg ofte at man får "myke" overganger mellom leddene. Akkurat på din så ser jeg det veldig godt på han sitt høyre bein. Hadde vært fetere om det var litt hud folder her eller rett og slett en skarpere linje mellom leddene.

Kunne kanskje hatt litt mer highlights her og der, men alt i alt et fint stykke arbeid :)
3D Animator/VFX artist
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dboydesign
 
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Re: After the Storm - Henning Sanden

Innlegg Henning 27 Mai 2013, 21:45

Litt necropost her, men oh well.

Rune: Takk skal du ha! Ahh yes! Det hadde vært veldig interessant å hatt et prosjekt hvor jeg designet en hel rase. Environments, kulturer, osv. Gode tanker!

Megamann: Takker!

Mr. DBoydesign: Takk! Yes, det er absolutt ikke perfekt på noen måter. Environmentet ble helt klart neglected (damnit norsk!) i forhold til karakteren. Dette er noe jeg må bli bedre på. Takk for kommentaren!
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Henning
 
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